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Pokemon Mystery Dungeon Team Gijinkas Page 2

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More gijinkas of my Mysterious Dungeon team

Zapster
Powers: Moving high speeds; can twirl his arms fast enough to generate an electric current and is also capable of generating a forcefield which weakens elemental energies that pass through it

Speedy and bursting with energy, Zapster is an extremely hyperactive party member who loves the thrill of adventure. Zapster’s ability to generate electricity with his whirling arms proved useful at the bases as well as in battle, giving energy to BZZZT’s charging machine. For this reason when he isn’t on a rescue mission, Zapster stays at the lab to keep it running. However, Zapster tends to be eager to go on journeys, so he isn’t always around to keep the machine running.

Whiskers
Powers: Teeth grow continuously; capable of generation and control of ice, minor earth manipulation, and holds the power of seduction

Whiskers is extremely high-strung and is fidgety, having a tendency to retreat in terror at the first sign of danger. Due partially to her nerves and partially to the fact that her teeth never stop growing, Whiskers is often gnawing on things. This also serves to keep her teeth sharp, giving her a powerful bite force. While initially not having much by way of special powers beyond this, wares her rescue team purchased at the store of the town square have given her special capabilities which she can use to assist the team. Among these are the ability to freeze things as well as generate ice which she can use to stop opponents in their tracks, the power to manipulate the earth, though only strong enough to shift the earth to create tunnels, which Whiskers tends to use for quick getaways from danger, and possibly most potent of all, the power of seduction. This ability can leave everybody around Whiskers practically neutralized, making Whiskers an asset to the team, though her physical frailty and tendency to panic balances this out somewhat.

Inchy
Powers: Venomous barbs and silk spinning; has fine scales on skin which grant mild protection from assaults

Inchy is a mysterious child the team discovered on Mount Thunder and convinced to join the team. The team knows little about Inchy, who tends to remain silent and seldom says much. Inchy is also rarely emotive and very rarely shows fear, being hard to perturb, but quite fragile and easily struck down, making the rest of the team protective of Inchy. Venomous barbs grow out from Inchy’s head which are used as blow darts Inchy fires with a blowgun which is always kept on hand. Inchy’s hands are also able to spin silk which can tangle attackers, making it hard for them to move. Much of Inchy’s time is spent with Bug in his hideout in the woods.

Ed
Powers: Increased sense of smell and bite force; immunity to psychic powers

Ed started life as a mischief-making kid in the Thunderwave Cave, often giving trouble to its locals by bothering them and making off with their things. He was quickly impressed when he came across Team WOO, who managed to overcome him with ease, and didn’t hesitate to ask to their join side. Eager to follow in their footsteps, Ed very much looks up to his rescue team, though his youth and relative lack of maturity leave him with quite a way to go. Though he has highly sharp teeth and a particularly powerful bite force, Ed dislikes biting people and never uses this capability in combat. This leaves Ed’s most useful asset his strong sense of smell, which allows him to track lost travellers and detect unseen attackers. Filled with childish cheek, Ed is often prone to erratic, whooping peals of laughter, though this tends to be more advantageous than not, as these laughing fits seem to put Ed into a frisky mood, boosting his energy. Though considering Jascha and Slashy his role models, Ed is commonly a troublemaker in battle, resorting to tactics such as throwing dirt in his opponents’ faces to blind them, snatching their equipment and hastily vanishing with it, or jumping out at opponents, making loud noises to scare them, which Ed gets endless amusement out of. While often laughing at others’ fear, Ed himself is actually very cowardly, and usually runs and hides at signs of danger. Being quite playful, Ed enjoys frolicing in the South Plains with Whiskers and Raja, who he considers himself closest to, though his roguish nature sometimes gets on their nerves.

Raja
Powers: Strong immune system; can generate and manipulate fire

Raja was an energetic swords dancer from a tribe whose settlement was located in Mount Freeze. While being highly fond of his role as a dancer, he decided to move from his tribe’s settlement to join the bases of Team WOO, a rescue party who bested him when he attempted to confront them for the honour of his tribe. Raja still finds his main inspiration in his swords dancing, and often tends to spring into action during missions, which puts him into an energetic state which lets him more easily take down opponents with his sword, which he can also use as a weapon. Through training acquired in the town square, Raja has learned some martial arts techniques and can break solid objects with a swipe of his hand. From wares sold in the town square, he has also gained the ability to generate fire and use it to spell out symbols which he can throw at enemies. When attacking with this power, Raja always shapes the fire into the insignia of his tribe, which he takes major pride in.

BOT-10010
Powers: Generating electricity and emitting high-frequency pitch whistles

One of a fleet of military androids created by a weapon-designing mechanic to be used as a walking bomb which generates energy by walking, then using the energy to self destruct on contact, creating a powerful explosion that destroys anything in its path, this robot was prevented from destroying team WOO when they managed to deactivate its explosion trigger, nullifying its threat. This BOT then accompanied Team WOO to their base and was left in the lab’s ruins. While almost rendered completely useless in combat without its explosive powers, only able to blunder into opponents, this robot proved highly useful in the lab, being able to energize the machines and give BZZZT a constant source of power for his mechanical parts, which was a relief for Zapster, who didn’t always appreciate the task of charging the machines. When fully charged, it can also give a jolt on contact which can stiffen opponents’ muscles. Over its time in the party, BOT has started to show signs of developing a personality, and shows specific affection towards BZZZT and Zapster.
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