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Pokemon Mystery Dungeon Team Gijinkas Page 1

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Once upon a time, an ordinary boy woke up to find himself in a strange place he’d never seen before with suddenly fantastically brightly coloured hair. He went on to discover himself to have extraordinary powers and began a journey to explore a world of strange, wondrous people with spectacular capabilities…

So a while back, a certain Deviant artist (this one to be precise :iconsaurodinus:) suggested that I try designing gijnkas. Drawing humans has never been a skill of mine, but I thought it would be an intriguing experiment. So to anyone who’s been wondering where I’ve disappeared to, I’ve been putting a lot of time into this project of creating gijinka versions of my Pokémon Mysterious Dungeon rescue team. It’s taken quite a while to do, possibly in part due to my lesser experience in drawing people, but I did enjoy putting together, so I hope you guys like this.

Also, I’ve got bios for each of these guys, so for everyone who likes reading text walls, here goes.

Introducing Team WOO!

Jascha
Powers: Generation and minor manipulation of water and ability to convert pain into a forceful energy

Jascha used to be a regular kid before by means unknown was transported to a world where people have strange appearances and unique powers. He also discovered himself to gain strange abilities of his own upon entering this world. After meeting a few friends in this world through various incidents, Jascha decided to found a rescue team for helping out people who get lost in the mysterious dungeons that the region is full of. While Jascha is a major member of his team and a frequent adventurer in rescue missions, he tends to be rather cautious when it comes to fighting enemies and often prioritizes getting through dungeons as quickly as possible and usually prefers to let others confront strangers he meets in them. Despite being a wary explorer, Jascha has a tendency of carelessly swimming off when he finds water in a dungeon, having gained a strong fondness for swimming since he was sent to the other world (ironically, Jascha was quite aversive of water in his previous life). Being one of the few members of his team capable of swimming, this often causes his teammates to lose track of him in explorations. One of Jascha’s jobs in his team is to carry equipment for the team during rescue missions, which he does with a pack on his waist. As well as being able to manipulate and generate water, Jascha also gained the power to convert pain he feels into a forceful energy he can use to attack enemies, though he doesn’t like to invoke this power, as he is sensitive to pain and doesn’t like being hurt. Possibly when Jascha is at his strongest is when he has been poisoned, as the constant pain causes him to go on a rampage, letting loose rogue bolts of energy at anyone close.

Slashy
Powers: Generation and manipulation of fire and a strange fire-like energy, ability to channel the strength of the mysterious Unknown Ones

Slashy was the first person Jascha met when he found himself in the mysterious world of Dungeons. He formed an instant friendship with the mysterious boy from the other world. Being zealous and adventurous, Slashy agreed to answer calls for help from certain people in need, and eventually became a large hand in forming the rescue team, Team WOO along with his new friend. Slashy’s intrepid spirit is a major force backing his team. He loves the thrill of the fight and never hesitates to get right down to striking down opponents he comes across while exploring dungeons whether with bursts of flame or slashing away with his always-on-hand dagger which gave him his name. Slashy also obtained a scroll from the local town shopkeeper which was said to be obtained from the Unknown Ones, beings of legend shrouded in mystery. Slashy learned to read the encryptions on the scroll and can use it to channel their power, allowing him to take the spirit of his surroundings and turn it into a force that can attack his opponents. Slashy also shares the power of converting pain into energy with Jascha has, but his is much weaker, only activating to give strength to his fire powers under extreme damage close to enough to pass him out.

BZZZT
Powers: Natural powers unknown; applications allow levitation, ability to attract metal objects, releasing of electrical shock, and generation of supersonic-frequency sounds that can confuse and stun opponents.

This boy and his brother were two subjects of a series of experiments done by a scientist in a lab in Thunderwave Cave. The experiments involved removing the subjects’ limbs to replace them with mechanical arms equipped with magnets and gravity-defying magnetically-powered devices that allowed them to float above the ground. Another experiment was removing the subjects’ vocal cords and replacing them with machines that generate supersonic-frequency sound waves. The final experiment the scientist attempted was to turn the two brothers into one entity by means of mechanical fusion. Upon finding the experiment a failure, the scientist abandoned them, still stuck together, their missing or replaced limbs leaving them helpless to free themselves from one another. Desperate, one of them called a distress signal to a rescue party. After being saved, one brother decided to find their rescuers and thank them personally, which the two found the opportunity to do by using their levitation ability to help the search party save a trapped child. After this, the brother who decided to find the team formed a bond with the two strangers and decided to join the team. Due to his loss of vocal cords, Jascha and Slashy were never able to learn his name, so they call him BZZZT after the electrical static sounds he makes. The supersonic-frequency sound waves BZZZT generates can confuse his opponents or give them headaches. While finding it difficult to pick objects up due to not having hands, BZZZT is able to attract metal objects and can draw opponents with metal on hand near him. After joining the team, he made a home for himself in the ruin of the lab where he was experimented on where he could be near the energy plant that charges his mechanical body extentions through the battery planted in his chest. Later on, he got a device installed that allowed his battery to be charged away from the lab, but while BZZZT is charging, his mechanical parts can’t move, thus immobilizing him. BZZZT’s limited communication abilities sometimes cause him to get lost in dungeons and separated from his teammates and sometimes cornered. Luckily, he is surprisingly hardy and usually capable of surviving. While sometimes hard to understand, it’s obvious to BZZZT’s teammates that he has a strong connection to them and considers them family.

Bug
Powers: Capable of motion at high speeds and can emit supersonic-frequency noises and can hear within supersonic-frequency range

Bug was one of the first teammates Team WOO recruited. Being friendly and sociable, Bug took an immediate liking to the team. Bug is quite altruistic and enjoys it when others succeed. At the same time, he’s full of energy and can be quick and hasty to action during quests. Bug is capable of making screeches in the supersonic range that can confuse others and cause headaches which, being headlong in combat, he tends to do while swiftly rushing opponents. He’s also able to hear noises within supersonic frequency, making him the only member of the team who can understand BZZZT’s supersonic forms of communication. Bug is capable of moving with extreme speed, an ability he mainly uses to throw punches in blindingly rapid volleys, which Slashy notes “makes him look like he’s got four arms”. One of Bug’s biggest achievements was using his rapid fist-swinging to subdue a kidnapper who captured the head of a fellow rescue team, Team Shifty, an act that earned him Slashy’s respect.

Aaron
Powers: Eating iron which his body processes to cause his bones to be hard and metallic; can also manipulate the metal he eats to solidify outer parts of his body such as his skin and fingernails

Aaron is an early recruit of Team WOO, who has a very iron-heavy diet. His body is specially able to process this iron, giving him very hard bones. His particularly solid skull lets him ram hard objects with his head with high force. Aaron can also control the iron to make external parts of his body turn hard like iron, which he can use to harden his skin, giving him protection from blows, or his nails, letting him fend off attackers with clawing swipes. The metal in Aaron’s body can sometimes cause BZZZT’s magnets to stick to him, leading to some awkward situations. Next to Jascha, Aaron has the biggest appetite of the group, often expressing his wish for more iron to eat. For this reason, he often brings along a supply of iron to eat on the road. Aaron’s iron diet gives his hair a metallic sheen. Its lustre begins to fade when he hasn’t had enough iron, but his complaints of hunger tend to indicate such a case quite a bit before this.

Whistler
Powers: Sensing of natural disasters; has an ice pick that holds the sealed spirits of shadow beings which he can call on to attack or defend him from threats by meditating to channel the spirits. The spirits are also able to inhibit opposing forces’ natural energy, limiting their ability to fight for long periods of time and inhibiting psychic powers completely

Whistler was a guide who dedicated his job to rescuing people from disasters. He set up a post in Mount Freeze to guide travellers across the mountain faces and rescue and protect them from the frequent avalanches in that area. Whister began to move his post when his power of detecting disasters led him elsewhere. Sensing the force of disaster calling from almost every direction, the overwhelmed guide decided to begin in the nearest area to the mountain, a forest which had been experiencing thaws that caused dangerous collapsing of glaciers. Once there, he discovered the guardian of the forest attacking a pair of travellers, claiming they were the cause of the thaws. Able to perceive disasters from far beyond these travellers’ presence, Whistler defended the pair from the forest’s guardian and guided them safely across Mount Freeze to help them escape pursuing forces from the village square. After these two fugitives were absolved of the claims against them with Whistler’s help, he joined them so as to be able to travel the world and rescue those endangered by disasters. Sage and stoic, Whistler frequently meditates on his journies to channel the shadow spirits that are sealed in his mystical ice pick he received on a journey long ago. While mostly serious and tending to focus on rescues, Whistler is also quite musical and has a fondness for folk songs, which he enjoys playing on his pipe which he’s seldom seen without.
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